Star citizen game1/9/2024 I imagined living in this future world, but the technology never felt like it was there. When I was a kid, I’d watch things like Star Wars and Star Trek and Battlestar Galactica. If you look at the history of games I’ve built, you sort of see bits of it along the way. What was the original vision? Has the game turned out anything like you imagined it would?Ī: Star Citizen is pretty much the game I’ve been wanting to build for all my life. Q: Tell me about the moment the idea for Star Citizen first came to you. In our case, we know there’s a big community out there that’s super excited and can’t get enough of it.Ĭhris Roberts, chairman and CEO of Cloud Imperium Games and creator of Star Citizen. If you’re working on a triple-A game, you could be locked up for four years before knowing whether anyone likes it or not or is even excited about it. When they build a cool ship or they build a cool feature, all these people say, “Ahh, I really like that, it’s really cool!” A lot of times when you’re creating something, you’re doing it for yourself, but you also want to do it so other people enjoy it. ![]() You have this direct connection to the players, and there’s something really cool about that - not just for me, but for a lot of the people working on this stuff. It’s amazing to see their excitement and enthusiasm. We have this huge, supportive community, and over the last four years they’ve supported us to a level no other crowdfunding game has seen before. That’s not what happens with a crowdfunded game. In the past, all the games I’ve made - I knew that people liked them, they got all these reviews - but you never really connected to the people that liked the game or what you were doing. The biggest takeaway for me is the community. Just one star system should have enough content and enough things to do for players to play for hundreds, even thousands of hours. But I’d rather take the good with the bad. With Star Citizen, from the very beginning, we were just like, “Hey! This is what we’re doing!” That is exhilarating, and it’s great to get feedback and all that stuff, but of course that can have unfavorable consequences. You’d go off and work on something for several years before you even show it to people. All the past games I’ve built have been built behind closed doors, and have been funded by a publisher. There’s a challenge to build and grow a company while trying to build a really ambitious game.Īnd it’s really interesting that we’re doing it in public. ![]() It’s pretty amazing that from this one idea, this big company has grown and evolved, and of course that comes with its own set of work. We also have folks working on it up in Montreal. We now have over 360 people in four studios spread between L.A., Austin, Manchester and Frankfurt. We’ve been able to build this really large company that’s dedicated to making the best space game possible. I was just hoping there was a big enough group of people out there that still wanted a space game like the kind I made so I could go off and make it. It’s pretty amazing, because I never guessed it would’ve turned into what it’s turned into when we started out. What’s that been like?Ī: It’s been a lot of fun and a lot of work. Q: For the past five years, you’ve been heading the development of one of the most anticipated video games in history. But in his mind, that’s what it takes to build the greatest space game the world has ever seen. ![]() It’s a Steve Jobs-like perfectionism, stubborn and brilliant, that pushes both boundaries and production deadlines. Understandably, he demands that the game is perfect. Star Citizen, he says, will be his magnum opus. He’s had some hits in the past: Wing Commander, the 1990 space fighter, was the game that made him famous Freelancer, another space game, enjoyed moderate success. He’s been building video games for over 30 years. Roberts is the chairman and CEO of Cloud Imperium Games, the company behind Star Citizen. And at the center of all the controversy is Chris Roberts. No one really knows when the game will be released some are beginning to doubt if it ever will. But with its ever-ballooning budget, the game keeps growing and growing - and that has caused setbacks. It has since raised nearly $125 million by 1.5 million backers, making it one of the most successful crowdfunding projects to date. When it launched on Kickstarter four years ago, it promised a universe so incomprehensibly massive and detailed that many heralded it as the be-all-end-all of space games. It is also one of the most controversial. By all measures, Star Citizen is the most ambitious video game in history.
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