Pcgen homebrew1/9/2024 (I'll happily engage you about such things in a different thread, just not here). Questions for clarity, constructive comments, and suggestions are welcome arguments about the merits or ethics of the pricing structure are not. There are probably a near infinite number of purchasing options, but this at least gives you a starting point. It lays out several different scenarios for Players and DMs and suggests purchasing strategies for each of those scenarios. This post is written for folks who are considering using D&D Beyond. That strength can also be confusing to those considering D&D Beyond. One of its strengths is the myriad of purchase options, from using the free resources, to buying individual items, to the Legendary Bundle. Though short-lived compared to other races, their boundless energy and drive allow them to accomplish much in their brief lifetimes.D&D Beyond is a marvelous tool and resource for players of D&D. Human: Ambitious, sometimes heroic, and always confident, humans have an ability to work together toward common goals that makes them a force to be reckoned with. Unfortunately, many outsiders see half-orcs as hopeless abominations devoid of civility, if not monsters unworthy of pity or parley. Many half-orcs struggle to keep their more bestial natures in check in order to epitomize the most heroic values of humanity. Half-Orc: Often fierce and savage, sometimes noble and resolute, half-orcs can manifest the best and worst qualities of their parent races. While their fierce curiosity is sometimes at odds with their intrinsic common sense, halflings are eternal optimists and cunning opportunists with an incredible knack for getting out the worst situations. Halfling: Members of this diminutive race find strength in family, community, and their own innate and seemingly inexhaustible luck. Their dual heritage and natural gifts often create brilliant diplomats and peacemakers, but half-elves are often susceptible to an intense and even melancholic isolation, realizing that they are never truly part of elven or human society. Half-Elf: Often caught between the worlds of their progenitor races, half-elves are a race of both grace and contradiction. Gnomes have an insatiable need for new experiences that often gets them in trouble. Many gnomes are whimsical artisans and tinkers, creating strange devices powered by magic, alchemy, and their quirky imagination. Gnome: Expatriates of the strange land of fey, these small folk have a reputation for flighty and eccentric behavior. A private and often introverted race, elves can give the impression they are indifferent to the plights of others. Often they use their intrinsic link to nature to forge new spells and create wondrous items that, like their creators, seem nearly impervious to the ravages of time. Dwarves also have a tendency toward traditionalism and isolation that sometimes manifests as xenophobia.Įlf: Tall, noble, and often haughty, elves are long-lived and subtle masters of the wilderness. Known for mining the earth's treasures and crafting magnificent items from ore and gemstones, they have an unrivaled affinity for the bounties of the deep earth. Core Races Dwarf: These short and stocky defenders of mountain fortresses are often seen as stern and humorless.
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